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Poly bridge gifs
Poly bridge gifs











poly bridge gifs

I thankfully don't really have large fingers though generally from friends who do have fatter fingers, you can just use a stylus (being it's well, mobile. "The writing is tiny so users with larger hands will absolutely struggle."

poly bridge gifs

(It and also the nondeterministic physics being jank as hell in PB1 has been a horrendous nightmare to deal with.) Obviously some of these may not apply to mobile given they're desktop exclusive (usually the keybind related ones) but you can get my frustration over Poly Bridge 1. Instead you're forced to delete the material first (which given people with fat fingers surely wouldn't cause any issues ), and then place the piece. You can't draw over materials to replace them in Poly Bridge 1. Split joint numbers in PB1 can sometimes be wrong so I have to save and load and then check my split joint numbers again to make sure they're correct. You can't see what material breaks first (PB2 has an indicator for that). The timestep function loops around rather than stopping at either end and my instinct (even before PB2's release) had been to spam the speed up button to speed up the simulation but instead it loops back to pause. You can't undo in the level editor, which does not help my habit of repetitively saving this 6 or 7 times before I feel like it's safe to continue working on the level. Middle clicking in build mode brings up an shortcut interface for materials and you can click anywhere outside it to make it disappear, but my instinct is to hit the esc key to close it, but instead of closing it, it pops up ANOTHER interface which asks if you want to confirm leaving the level. Right click and middle click sometimes don't respond during simulation mode to pan the camera unless I do it repetitively. You would have to first place them non-intersected and then move them in. You can't place roads through each other. Some examples of the nightmares that I had to deal with while playing PB1: I find this kinda ironic being that on desktop, I struggle a lot with the controls when I played Poly Bridge 1 (the hotkeys were a mess), had a much easier time playing Poly Bridge 2, and an even easier time playing Poly Bridge 2 mobile, (I'm actually better at overengineering stuff on mobile than on desktop which, given mobile's stigma of typically being difficult to control and all, is humorously ironic.) ".the building feels slow and clunky compared to the first game." "You could tap buttons quickly and build structures much faster." I've played Poly Bridge 2 far more than Poly Bridge 1, and I've only played Poly Bridge 2 on mobile and not Poly Bridge 1 mobile, though I'll leave my personal input on it.













Poly bridge gifs